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Learn How To Play CRAPS
|The Elements Of The Game| |The Right Bettor| |The Wrong Bettor| |Figuring The Odds| |Refinements| |Sucker Traps|


Let's assume you have just made a pass-line bet and it is your turn to shoot the dice. The stickman has offered five dice to you, and you have selected the two you wish to use. You throw the dice so they bounce off the rail at the opposite side of the table. When throwing the dice, all rolls count, except where one or both dice go off the table or land on top of the rail, in the dice boat, in the checks (chips) that are in front of the box man, or in the vertical check racks in front of one of the dealers. If a die lands cocked, leaning against some chips or the railing, the roll still counts.

The stickman will determine which side of the die is closest to being on top and will announce the total of the dice accordingly. After each roll, the stickman will pull the dice with his stick over to the center of the table in front of the box man. He will wait until the dealers have collected or paid any wagers that have been settled by that roll and until the players have made any new wagers they wish. He will then push the dice back to the shooter.

The first roll of the dice of each round of play is called the come-out roll. It is possible to win or lose on this first roll, although more often it will take several rolls to determine whether you have won or lost. You will win automatically if you roll a total of 7 or 11 on the come-out roll; this is known as throwing a natural. You will lose automatically if you roll a total of 2,3, or 12; this is known as throwing craps. (Players also refer to a total or 2 as snake eyes, while a total of 12 is called boxcars.) The other possible totals you may roll are 4,5,6,8,9, or 10. These are sometimes called the box numbers because they are the numbers that are contained within a row of boxes along the top of the layout. If any of these numbers comes up, it becomes your point. When this happens, each dealer will place his buck with the ON side uppermost onto the numbered box on the layout that corresponds to your point number. This keeps the player form forgetting what the point number is as the game progress. You must now continue rolling to determine whether you will win or lose.

From this point on, only two numbers are relevant to determining whether you win or lose: your point number and 7. If you succeed in rolling your point, known as sevening-out, you lose, In either event, each dealer will remove his dice buck from the numbered box and place it with the OFF side uppermost in the don't come space of the layout. Any number other than 7 or your point number that may be rolled while trying to repeat your point is irrelevant as far as determining whether you win or lose. For example, suppose you roll a 9 on the come-out. You then roll the following series of numbers: 2,4,6,12,4,9. You win because the 9 reappeared before a 7 turned up. This is called making your point. By contrast, suppose you roll a 5 on the come-out. You then roll the following: 6,11,3,9,7. As soon as the 7 turns up, you lose. You can see that 7 is the pivotal number at craps. If it appears on the come-out roll, you win. However, if it appears on a subsequent roll, you lose. In fact, every bet at craps either wins or loses when 7 is rolled, so every roll of 7 clears the layout of all wagers.

As long as you keep winning, the above sequence is repeated. You start all over again with a new come-out roll. As long as you are winning, you can keep rolling the dice indefinitely. If you lose by rolling craps (2,3, or 12) on the come out, you still retain control of the dice. But if you lose by sevening-out, your turn as shooter is over. The dealer will then offer the dice to the player on your left. In this manner, the dice are continually traveling around the table in a clockwise direction. The entire series of rolls from the shooter's first roll to the time he sevens-out is called his hand or shoot. You do not have to roll the dice when it is your turn. If you prefer, you may decline, and they will be offered to the next shooter. Also, if you wish, you may relinquish the dice before your hand is over. In that case, the next player will finish your hand, then begin his own. However, since rolling the dice is a key part of the excitement or craps, there is really no reason to do either.

Although, in the above description, I assumed that you had made a pass-line bet, there are many other kinds of bets you could make at craps instead of, or in addition to, a pass-line bet. However, in order to be eligible to roll the dice, you must make either a pass-line bet or a don't-pass bet. see more > > > The Right Bettor





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